The miniaturization and mobility of computer vision systems are limited by the heavy computational burden and the size of optical lenses. Here, we propose to use a ultra-thin diffractive optical element to implement passive optical convolution. A division adjoint opto-electronic co-design method is also proposed. In our simulation experiments, the first few convolutional layers of the neural network can be replaced by optical convolution in a classification task on the CIFAR-10 dataset with no power consumption, while similar performance can be obtained.
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Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real-world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs contain irrelevant and exogenous information. In this work, we study how information bottlenecks can be used to construct latent states efficiently in the presence of task-irrelevant information. We propose architectures that utilize variational and discrete information bottlenecks, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self-supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learned bottlenecks help predict only the relevant state while ignoring irrelevant information.
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Esports, a sports competition using video games, has become one of the most important sporting events in recent years. Although the amount of esports data is increasing than ever, only a small fraction of those data accompanies text commentaries for the audience to retrieve and understand the plays. Therefore, in this study, we introduce a task of generating game commentaries from structured data records to address the problem. We first build a large-scale esports data-to-text dataset using structured data and commentaries from a popular esports game, League of Legends. On this dataset, we devise several data preprocessing methods including linearization and data splitting to augment its quality. We then introduce several baseline encoder-decoder models and propose a hierarchical model to generate game commentaries. Considering the characteristics of esports commentaries, we design evaluation metrics including three aspects of the output: correctness, fluency, and strategic depth. Experimental results on our large-scale esports dataset confirmed the advantage of the hierarchical model, and the results revealed several challenges of this novel task.
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Due to the high activation sparsity and use of accumulates (AC) instead of expensive multiply-and-accumulates (MAC), neuromorphic spiking neural networks (SNNs) have emerged as a promising low-power alternative to traditional DNNs for several computer vision (CV) applications. However, most existing SNNs require multiple time steps for acceptable inference accuracy, hindering real-time deployment and increasing spiking activity and, consequently, energy consumption. Recent works proposed direct encoding that directly feeds the analog pixel values in the first layer of the SNN in order to significantly reduce the number of time steps. Although the overhead for the first layer MACs with direct encoding is negligible for deep SNNs and the CV processing is efficient using SNNs, the data transfer between the image sensors and the downstream processing costs significant bandwidth and may dominate the total energy. To mitigate this concern, we propose an in-sensor computing hardware-software co-design framework for SNNs targeting image recognition tasks. Our approach reduces the bandwidth between sensing and processing by 12-96x and the resulting total energy by 2.32x compared to traditional CV processing, with a 3.8% reduction in accuracy on ImageNet.
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Deep learning classifiers provide the most accurate means of automatically diagnosing diabetic retinopathy (DR) based on optical coherence tomography (OCT) and its angiography (OCTA). The power of these models is attributable in part to the inclusion of hidden layers that provide the complexity required to achieve a desired task. However, hidden layers also render algorithm outputs difficult to interpret. Here we introduce a novel biomarker activation map (BAM) framework based on generative adversarial learning that allows clinicians to verify and understand classifiers decision-making. A data set including 456 macular scans were graded as non-referable or referable DR based on current clinical standards. A DR classifier that was used to evaluate our BAM was first trained based on this data set. The BAM generation framework was designed by combing two U-shaped generators to provide meaningful interpretability to this classifier. The main generator was trained to take referable scans as input and produce an output that would be classified by the classifier as non-referable. The BAM is then constructed as the difference image between the output and input of the main generator. To ensure that the BAM only highlights classifier-utilized biomarkers an assistant generator was trained to do the opposite, producing scans that would be classified as referable by the classifier from non-referable scans. The generated BAMs highlighted known pathologic features including nonperfusion area and retinal fluid. A fully interpretable classifier based on these highlights could help clinicians better utilize and verify automated DR diagnosis.
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Understanding when and how much a model gradient leaks information about the training sample is an important question in privacy. In this paper, we present a surprising result: even without training or memorizing the data, we can fully reconstruct the training samples from a single gradient query at a randomly chosen parameter value. We prove the identifiability of the training data under mild conditions: with shallow or deep neural networks and a wide range of activation functions. We also present a statistically and computationally efficient algorithm based on tensor decomposition to reconstruct the training data. As a provable attack that reveals sensitive training data, our findings suggest potential severe threats to privacy, especially in federated learning.
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Dialogue systems can leverage large pre-trained language models and knowledge to generate fluent and informative responses. However, these models are still prone to produce hallucinated responses not supported by the input source, which greatly hinders their application. The heterogeneity between external knowledge and dialogue context challenges representation learning and source integration, and further contributes to unfaithfulness. To handle this challenge and generate more faithful responses, this paper presents RHO ($\rho$) utilizing the representations of linked entities and relation predicates from a knowledge graph (KG). We propose (1) local knowledge grounding to combine textual embeddings with the corresponding KG embeddings; and (2) global knowledge grounding to equip RHO with multi-hop reasoning abilities via the attention mechanism. In addition, we devise a response re-ranking technique based on walks over KG sub-graphs for better conversational reasoning. Experimental results on OpenDialKG show that our approach significantly outperforms state-of-the-art methods on both automatic and human evaluation by a large margin, especially in hallucination reduction (17.54% in FeQA).
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Safety-critical Autonomous Systems require trustworthy and transparent decision-making process to be deployable in the real world. The advancement of Machine Learning introduces high performance but largely through black-box algorithms. We focus the discussion of explainability specifically with Autonomous Vehicles (AVs). As a safety-critical system, AVs provide the unique opportunity to utilize cutting-edge Machine Learning techniques while requiring transparency in decision making. Interpretability in every action the AV takes becomes crucial in post-hoc analysis where blame assignment might be necessary. In this paper, we provide positioning on how researchers could consider incorporating explainability and interpretability into design and optimization of separate Autonomous Vehicle modules including Perception, Planning, and Control.
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Graphic sketch representations are effective for representing sketches. Existing methods take the patches cropped from sketches as the graph nodes, and construct the edges based on sketch's drawing order or Euclidean distances on the canvas. However, the drawing order of a sketch may not be unique, while the patches from semantically related parts of a sketch may be far away from each other on the canvas. In this paper, we propose an order-invariant, semantics-aware method for graphic sketch representations. The cropped sketch patches are linked according to their global semantics or local geometric shapes, namely the synonymous proximity, by computing the cosine similarity between the captured patch embeddings. Such constructed edges are learnable to adapt to the variation of sketch drawings, which enable the message passing among synonymous patches. Aggregating the messages from synonymous patches by graph convolutional networks plays a role of denoising, which is beneficial to produce robust patch embeddings and accurate sketch representations. Furthermore, we enforce a clustering constraint over the embeddings jointly with the network learning. The synonymous patches are self-organized as compact clusters, and their embeddings are guided to move towards their assigned cluster centroids. It raises the accuracy of the computed synonymous proximity. Experimental results show that our method significantly improves the performance on both controllable sketch synthesis and sketch healing.
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Adding perturbations via utilizing auxiliary gradient information or discarding existing details of the benign images are two common approaches for generating adversarial examples. Though visual imperceptibility is the desired property of adversarial examples, conventional adversarial attacks still generate traceable adversarial perturbations. In this paper, we introduce a novel Adversarial Attack via Invertible Neural Networks (AdvINN) method to produce robust and imperceptible adversarial examples. Specifically, AdvINN fully takes advantage of the information preservation property of Invertible Neural Networks and thereby generates adversarial examples by simultaneously adding class-specific semantic information of the target class and dropping discriminant information of the original class. Extensive experiments on CIFAR-10, CIFAR-100, and ImageNet-1K demonstrate that the proposed AdvINN method can produce less imperceptible adversarial images than the state-of-the-art methods and AdvINN yields more robust adversarial examples with high confidence compared to other adversarial attacks.
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